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Seems to just be stuck on the title screen. The menu doesn't do anything. Then the game closes on its own. Could just be me.

Hello, really sorry to read this... (and sorry for the delay in replying).
Which platform do you play on?

Playing on Windows 10. No need to be sorry for the delay. It happens. to me too

MMMMh I can't reproduce this bug... I'll try to dig a little more.

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Bonjour Yok,

J'ai joué sur ta version de Moon Patrol et j'ai beaucoup aimé. Ton travail est soigné et très talentueux.... Bravo à toi.

Eddy Martin

Salut Eddy,

Merci beaucoup, c'était une chouette expérience ! J'aime beaucoup aussi ta version de Moon Patrol sans scrolling, c'est bien dynamique !

Duck Hunt web m'a bien tendu aussi :)

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Very nice! This is your first Unreal project? Impressive!

Thanks a lot!
Yes, it's my first experience with Unreal. My last work with a game engine was on the Quake III engine, and it was 'only' level design for the Urban Terror game.

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Hello,

I was curios to ask you if Vulcan graphic library requiremnt is a new UE4 standard for all linux games version, or if it can be still choosen OpenGL as alternative under Linux (in developing process).
I'm asking this just because pratically any UE4 games linux build hosted here on itch.io require Vulkan, even if OpenGL is still a standard on Linux.

Thanks.

Hi!
Sorry for the delay. I am not an Unreal Linux expert, but I think OpenGL is possible, but the default option is Vulkan. I don't have a Linux installation anymore, so I'm not sure and there are, perhaps, differences with the latest version of Unreal.

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Hi! I tried the macOS version but it is unplayable, extremely slow. Thought there is something not working properly. I have a MacbookPro 2012 with Intel HD 4000. But the visuals and sounds are cool! I played the original Moon Patrol back in the 80s and have plans of making my own clone...

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Hi! I'm really sorry to read that, I need to work on optimization. I'm actually working on a MacbookPro 2017 with a Radeon Pro 555, so it was my only hardware reference... I tried to put some graphical settings in the options but maybe it's not enough.

Though your game don't have so many graphical demands. A lower resolution option will help, but maybe the overall optimization will really improve the performance. I don't know Unreal, but in Unity there is a lot of resources available to just attach to the objects, each one will demand a lot from the hardware as complex physics, interactions, collisions etc.. I am personally avoiding to make large use of these awesome things because I saw many developers struggling to sell their games just because the overall hardware around the world just can't run it.

You're right, to sell a game, optimization is a very important part of it. In this case, post-treatment effects may also be guilty. I think advices for Unity are also valid for Unreal ;)

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Hello there! Pretty cool game you have here! I maybe felt like the air time was a little too long when jumping even though we're on the moon. sometimes it's pretty challenging! But I had fun playing it! 

Have you considered participating in our GDWC #gamedev contest ? check out our itch.io page for more infos ;) 

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Hello! Thanks for playing and thanks for the invitation, I'll have a look at your contest :)

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I never played the original, but I really liked what you did for this one!

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Thank you so much :) Great video, it's cool to see someone having fun with it!