A downloadable game for Windows, macOS, and Linux

🇺🇸 This mini game is an experience, my first with the Unreal engine. The goal was to make a small game from scratch, with a simple gameplay. Why Moon Patrol? Just a good childhood memory :)
It all starts with some sketches, then 3D modeling and texturing. Then Integration with the Unreal Engine and development in visual scripting, which eliminates C ++. After a few days of hard work (and some adventures), here is Moon Patrol 2019.
Music performed by Arkeda of the bastard.

🇫🇷 Ce mini jeu est une expérience, ma première avec le moteur Unreal. Le but était de réaliser un petit jeu de A à Z avec un gameplay simple. Pourquoi Moon Patrol ? Simplement un bon souvenir d’enfance :)
Tout commence par quelques croquis, puis modĂ©lisation 3D et texturing. Passage ensuite Ă  l’intĂ©gration Ă  l’Unreal Engine et au dĂ©veloppement en visual scripting, ce qui permet de s’affranchir du C++. Après quelques jours de dur labeur (et quelques galères) cela donne Moon Patrol 2019.

Musique rĂ©alisĂ©e par Arkeda of the bastard.




Install instructions

Just unzip and run :)

Download

Download
MoonPatrol-Mac-1.0.zip 330 MB
Download
MoonPatrol-windows32bits-1.0.zip 325 MB
Download
MoonPatrol-windows64bits-1.0.zip 346 MB
Download
MoonPatrol-Linux-1.0.tar.xz 329 MB

Development log

Comments

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(+1)

Hi! I tried the macOS version but it is unplayable, extremely slow. Thought there is something not working properly. I have a MacbookPro 2012 with Intel HD 4000. But the visuals and sounds are cool! I played the original Moon Patrol back in the 80s and have plans of making my own clone...

(+1)

Hi! I'm really sorry to read that, I need to work on optimization. I'm actually working on a MacbookPro 2017 with a Radeon Pro 555, so it was my only hardware reference... I tried to put some graphical settings in the options but maybe it's not enough.

Though your game don't have so many graphical demands. A lower resolution option will help, but maybe the overall optimization will really improve the performance. I don't know Unreal, but in Unity there is a lot of resources available to just attach to the objects, each one will demand a lot from the hardware as complex physics, interactions, collisions etc.. I am personally avoiding to make large use of these awesome things because I saw many developers struggling to sell their games just because the overall hardware around the world just can't run it.

You're right, to sell a game, optimization is a very important part of it. In this case, post-treatment effects may also be guilty. I think advices for Unity are also valid for Unreal ;)

(+1)

Hello there! Pretty cool game you have here! I maybe felt like the air time was a little too long when jumping even though we're on the moon. sometimes it's pretty challenging! But I had fun playing it! 

Have you considered participating in our GDWC #gamedev contest ? check out our itch.io page for more infos ;) 

(+1)

Hello! Thanks for playing and thanks for the invitation, I'll have a look at your contest :)

(+1)

I never played the original, but I really liked what you did for this one!

(+1)

Thank you so much :) Great video, it's cool to see someone having fun with it!